“Velocity” is not available for rigid bodies. The result is an apparently stronger influence, because the deflection of the particles starts with the very first moment. “ Velocity” directly affects the particles from the very beginning without any delay or deceleration. High forces exert stronger accelerations and the particles or bodies become faster and faster as long as the force acts on them. This means that they accelerate the particles over a certain time span depending on their strength.
Ocean waves realflow full#
Forces take a little time to display their full influence. The first option applies an external force, resulting in an acceleration, while the second one only modifies the velocities of the particles without introducing an additional acceleration. Particles can be affected in two ways: either by “Force” or “Velocity”.
Ocean waves realflow how to#
For more information about how to use this preview option please follow this link.Īs mentioned above, you will mainly use this daemon to displace a fluid surface and create wave structures – preferably a Hybrido surface. A way to show the actual forces is to use the daemon's “Display Force Field” function. If you prefer other visualization methods you can also switch to a force map or disable this feature completely under “Preview Type”. This preview helps you to evaluate this wave structure visually.
![ocean waves realflow ocean waves realflow](https://ksuweb.kennesaw.edu/~jdirnber/oceanography/LecuturesOceanogr/LecWaves/1017.jpg)
This “icon” represents the ocean statistical spectrum based on the daemon's current parameters.
![ocean waves realflow ocean waves realflow](https://i.ytimg.com/vi/KfWvm9Mzk7A/maxresdefault.jpg)
![ocean waves realflow ocean waves realflow](https://ak4.picdn.net/shutterstock/videos/15901654/thumb/1.jpg)
How to Work with the “Ocean Force” Daemonīy default, you can see a wavy height field in RealFlow's viewport. New users should read the parameter descriptions below. If you have worked with the OSS method before you will be able to start directly. Experienced users will immediately recognize that the parameters belong to RealFlow's OSS – it is exactly the same method as you can find with RealWave's OSS modifier, under Hybrido or in RealFlow's graphs system – they are all based on exactly the same implementation. When you add an “Ocean Force” daemon you will see a long list of parameters. The main purpose is to apply waves of different sizes to a Hybrido fluid surface, but “Ocean Force” also affects standard SPH particles, Hybrido secondaries, and rigid/soft bodies. An ocean statistical spectrum, or just OSS, is a method of creating absolutely realistic waves structures. With this daemon it is possible to translate the information of an ocean statistical spectrum or a displacement map into forces.